If you’re using World Machine you’ll need to use the tiled landscape feature (this is only available in the professional edition, I think) to be able to split your landscape into tiles for World Comp.
Thanks for the answer, I don’t have the pro version of World Machine so I don’t think I’ll be able to do that, but another thing I was wondering about was where i could download high detail height maps? I’ve been using the SRTM Tile Grabber page for the height maps but if I need to have the map in more detail I don’t think it’ll work that well.
Anyone know where I could get high-res height maps?
Is there an easier option for creating the map without using height maps? Or would i need the height maps no matter what i use? Which terrain editing software would be best if I had to use one?
Otherwise take a look at terresculptor, world machine or a 3d program (you can make heightmaps with them). Also make sure to search on google for reallife heightmaps (I dont have the link, but I think someone posted a high resolution heightmap of the world into a thread)
Thanks for the answer, I’ve already got height maps of the area i want re-create but i need better quality images. The ones I downloaded are 6000x6000 pixels but its of an entire square block of the world separated by the latitude/longitude lines and when zoomed in to get the correct sizes they aren’t that good quality. I’ll have to find a better place to download higher quality height maps or something so that the details of the land can be accurately represented.
There is a program called MicroDem. Get it. Install it. Get Google Earth SRT plugin.
Select area you want. Download SRT. Sometimes 500MB for one. Quality? Amazing. Res? Super high.
Its very cool. That plugin allows you to select the grid you want n takes u to the download.
Then you use microdem to strip the heightmap out. I found for me the best is to select onlynthe area i want. Export in greyscale.photoshop, enlarge a lot. Save.
Take terragen and add minor erosions or other features
Copy the google image over your terrain to have a quick color base to worl from.
Then create interesting lines with worldmachine and overlay it in your diffuse
In no time u will have sweet terrain
I know this is a tad old of a thread but it seemed to apply so, just wondering is there no way to export a heightmap from method you described above, to get say a precise sq mile size, in my case 25sq x 12sq ?
I’ve searched, but short of world machine ‘pro’ which faik is the only way to get tiles ( cant afford it atM!), I see no other way to do this, short of manally doing all of it.
Speaking of doing it manally, to make my own terrain if I were to do it in unreal editor, how do I get a precise size, as the one in this post ?
unless I have the wrong plugin, there is no way to ‘select the area you want’, as all I see is 'rectangular selectin, but its almost impossible to get it nice and straight on all edge.
I never found any ‘srt’ plugin btw, have any info about that ? ( yes I binged, found no info about srt anthing related to Ge)
EDIT: Ok I found it, its not CALLED ‘srt’, its the SRTM kml project, or at least that’s the closest I can come, and it does install it in ge, but I’ve yet to find a way to ‘overlay srtm data’ over GE, anyone know how this is done, there seems to be NO documentation for this, and I cant figure out how to get the overlay, to then grab the desired area of globe I want.
EDIT2: I found this: ://www.gelib/store/shaded-usgs-topographic-maps.html , but it seems to get the kml info, its pay only, but I don’t have time to verify, anyone know ?