Making a WIdget Rotate but with a different rotation center

Hey, im trying to make a widget rotate roughly at 0.75x0.75 of the viewport scale (at the bottom right corner)
Whenever I use set render transfomration Angle my widget rotates around the center of my screen.
Which is probably because of the anchor points?
How can i determine where to put the anchor points in relation to the widget i’m trying to rotate?

Nothing workds for me for some reason
thanks

Link your widget to an invisible object or create a group with the widget inside and the group should have the wanted center point.

You may need to provide more details (especially the overall hierarchy); anchors have no impact on this:

The pivot would affect it. The above is a widget sitting in a canvas.

Here is what’s happening with me:


I set the transformation angle in my blueprint like so:

How is it rotating around its own axis with your image?
What do i need to do different?

As above - you set the pivot to 0,0. Keep it at default.

aaaah thank you very much!!