Making a Vehicle Blueprint with a Static Mesh instead of a Skeletal Mesh

I’m working on adding a vehicle to my Third Person game project. My plan was to work my way up to making more complicated vehicles, starting with one that doesn’t have wheels and is basically a static mesh with properties of a vehicle, then learn how to make a skeletal mesh with the animated wheels, then adding an additional function to a new vehicle.

However just about every tutorial I find on Youtube begins with using the Vehicle template which uses a skeletal mesh. Unless there’s a way that I haven’t found yet, I can’t replace the skeletal mesh in the blueprint that already exists in that Vehicle template to a static mesh.

I’m starting to think I could make the Vehicle blueprint from scratch to use the static mesh, but I can’t figure out the steps and properties to put into the blueprint to make it a vehicle lol.