I’m trying to make an int32 that i can change value on in the inspector, what is the right syntax so far i have tried
UPROPERTY(config = EditAnywhere)
int32 MyInt;
thanks in advance.
I’m trying to make an int32 that i can change value on in the inspector, what is the right syntax so far i have tried
UPROPERTY(config = EditAnywhere)
int32 MyInt;
thanks in advance.
#Tutorial
I have an entire tutorial on this!
Make C++ Vars for Use in BP
/** What is the Player's current musical skill level? */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=PlayerMusicSkill)
int32 MusicSkillLevel;
#More Options
In my tutorial
I got it working now, thanks