Making a Tutorial Section.

So, I’m trying to make a Tutorial section for my current project and wanted to know the best way to approach it. My current method is using several bools to check if the player is in a specific tutorial section and the player can only advance when another bool is triggered.

Issue is that it is beginning to get messy and long, it is being spread across several blueprints and is causing issues like if the player is already crouched when the crouch tutorial shows, it no longer works.

Was wondering if there is a better way on doing a “gated tutorial” (A message pops up explaining how to crouch and the player can only progress if they pressed that button) section, ideally in blueprint only.

Thank you in advance!

how many instructions are there in total? like, press c for crouch, space bar for jump etc, how many roughly?

Currently, only four. One for the crouch, one for a lock-on system, one to teach the player about pouncing on the right time and one for a sense system. Further along as the project expands, it most likely will have more so was trying to find a way to make a universal system for a tutorial.