Making a trigger box activate at a certain point in the game.

So I’m brand new to Unreal and I’m using this Horror Engine for my game (I don’t know how to code but still want to make a game) and it gives several trigger options like overlap, put, damage, ect. I’ve set my map up in a way that makes the player double back and I want for the player to enter a room solve a puzzle then after that when they leave the event is triggered. Is there anyway to do that?

Just put the box in the room. When the player stops overlapping, the puzzle starts :slight_smile:

Triggers have a collision component, which can be disabled or enabled whenever you want.
At the start of the game you can have it deactivated and when the puzzle is solved you can activate the collision.

How would I do that? When I look at the collision settings it only says stuff about level streaming.

generated overlap should be enough