Making a Transparent Material which blocks everything behind It

This one is little unusual

Basically , I have a Transparent Material and there are several meshes behind it.

What I want to do is : Mesh will show Its transparency effect but the Meshes behind it doesn’t show.

Help is appreciated.

Related to: hide part of mesh by one material? - Rendering - Unreal Engine Forums

I don’t know how. You’ll have to learn Post Processing effects to accomplish this.

Anything can be achieved with post processing and material shaders.

there’s no mention of solution on link you posted. any chance you know how to do this ?

this can be achieved by post processing ? are you sure ?