Hi all – obligatory “I’m new to unreal…”
High level, I’m trying to get a tank tread that’s created and animated by a spline to ‘follow’ the tank after the animation I’ve created has stopped, or if the tank is hit by a projectile. This video demonstrates how this is currently breaking.
I have the tread in a separate blueprint from the tank – here’s the current event graph setup:
Is there some way to parent or socket the tread to the tank so that regardless of the animation being on/off, it’ll stay where it should be?
Thank you for the help with the newbie question…