I am trying to make an inventory struct as a start to learning C++. The problem is that I can get it to show up in BP but I can’t add anything to it and I’m not sure why. All the things I have tried aren’t working.
Slightly off topic but to the OP. I am working on an inventory system right now and have been exploring/researching a large amount of existing inventory systems.
I was curious what kinda of data/variables was in your UItemData class?
It inherits from the DataAsset class and has the item name, weight, if it stacks etc. Then I can have other item classes inherit off that for different variables for equipment, potions, ammo or whatever.