Okay so my question seems simple enough, but I haven’t the foggiest idea where to start.
I’m trying to make the following:
- A monster with Stats (HP, Armor, Money Value (on kill), etc)
- it spawns at a spawner (let’s call it Point A)
- It creates the shortest path to point B and walks towards it.
- If for any reason the Previous path is blocked, it recalculates the path it will take.
It seems easy enough in my head but looking at the AI tutorials, I’m at a bit of a loss. What order should I be doing this in? I searched here and Unreal Answers but i came up empty handed. I know sometimes searching using the wrong terms doesn’t help.
I’m not exactly a noob at Blueprints but I’ve never delved into AI related things, so any advice or links to throw me in the right direction would be SO appreciated.