Hey guys, so I’m trying to create a more user friendly version of a “backpack” / “saddlebag” mod, and rather than using the shield idea I would like to instead make a item skin that you can overlay onto the dino saddle or player helmet. Is this even possible, and if so how do I use the Graph utility to make it so I change it so the Max weight character value is increased and not the current Weight value? only one other post had any reference on how to do this, but it only worked on a PrimalItemArmor_BP. I currently have my graph set up like this
But I can’t seem to get the weight added to my dinos. am I doing something wrong? or can skins not be used this way? or are there settings in my buff that need to be set in order for this to work?
Any help would be appreciated.