Hello! I am quite new to UE4, hence the questions. I am trying to make an inventory HUD. I aim to make it so every time and item is added to an inventory, a button will be added to the scroll box, containing a text widget bound to the name of the element in the “inventory” array. I, however. do not know how to add something to a scroll box via blueprints.
I also hope to give each item different values (weight and price, for example), which will be different for each item. I have no idea where i would store these variables, though. A separate object, maybe? In either case, i hope to learn something from this, so help would be appreciated!