Hello all, This is my First post on this site, I’m also very new to UE4.
So as a way to understand the editor I have been remaking an old RTS game as a hobby and I’ve just hit what I think is my first major roadblock.
I have made a camera system that’s quite in-depth.
W = Foward.
S = Back.
A = Turn_L.
D = Turn_R.
Z= Strafe_L.
X= Strafe_R.
C= ZoomIn.
V= ZoomOut.
A= Orbit Rotation_L.
D= Orbit Rotation_R.
The problem is I’ve got a dummy set for the camera to know where to look and when I use my turn camera it will snap back to the location of the dummy when I next use an orbit or zoom input. and if I try and rotate the dummy it throws the whole camera off.
Any idea of the best way of getting around this is?
Thanks, in advance for your help
Ed