Making a project public on gitlab that contains Megascans asset

Hello,
I am seeking help with understanding a bit more on if there is a way I can “public” a Project I have on gitlab that contains some megascans surfaces and assets. and if so what sort of licences do I need to place it under to cooperate with Epic Games.

If I am unable to thats fine as I can exclude the Megascans assets out of the repo But would be easier for me and anyone looking to use the project within unreal engine easier.

Regards,
DiscultDev