For my project I need all four players to spawn (and respawn) at the same spawn point. What’s happening right now is that the code I learned from this video Blueprint Implementing Local Multiplayer | Live Training | Unreal Engine - YouTube has made it so it’s random which one of the four spawn points a player spawns at.
Below are images of the spawn points, the current event graph code of RollingGameMode and the event macro that is connected to the Spawn Transform.
Any help or advice would be super appreciated in getting this to work.