I have multiple types of AIs [dog, cat] that can be possessed by a player [ghost]. I want the player character pawn [ghost] to disappear when the ghost controller takes over one of those AI characters [dog, cat].
If the player controller [ghost] ejects from the possessed AI character [dog, cat], the ghost character should spawn again and the player controller should possess it.
I’m not sure how to do this exactly.
http://i.imgur.com/4I6heth.png
I’ve tried putting a destroy actor behind the possess node but it gets destroyed immediately as the game starts. Any tips would be appreciated.
I can have the ghost possess them without an issue, it’s just the problem of making the ghost disappear once that happens and then reappear when the ai gets unpossesed.