So i was wondering its possible to make a parachute in game without the need of extra code, lets say a cube was falling with a certain amount of wait, but then it is slowed down by cloth when it is deployed.
Is it actually possible just using blueprints and without any coding?
but to clarify what they are saying, it will not be actual air pressure in a cloth sim that is dynamically slowing down the cube’s fall. They do not work together that way. I believe cloth sims in general can’t effect RBD’s at all… at least not out of the box.
they are suggesting you make a setup that will do the same thing but in a BP controlled way, not dynamically simulated.