Making A Parachute? | Possible without coding?

So i was wondering its possible to make a parachute in game without the need of extra code, lets say a cube was falling with a certain amount of wait, but then it is slowed down by cloth when it is deployed.

Is it actually possible just using blueprints and without any coding?

Thanks

Well if you consider Blueprints (i.e. visual coding) not coding … then yes it is very possible.

As you have alluded to, yes it is very possible in Blueprints. Engage Yoda Voice: “Do not underestimate the power of the … errr … Blueprint!”

To start take a look a the flying template or the glider from the landscape demo -> then extend the blueprints :slight_smile:

but to clarify what they are saying, it will not be actual air pressure in a cloth sim that is dynamically slowing down the cube’s fall. They do not work together that way. I believe cloth sims in general can’t effect RBD’s at all… at least not out of the box.
they are suggesting you make a setup that will do the same thing but in a BP controlled way, not dynamically simulated.

Well seeing as I am a noob and aiming for great ambitions for a simple game, this shell be fun to see if it will work!

Thanks for replying though!