Making a Paper2D character face the camera

I have a Paper2D character set up as a child of an empty actor which just has a rotation component so that the character is steadily moving in a circular fashion around it. While at it, however, I’d like the character to always be facing the camera but, to my surprise, even though it is rotating, the sprite is always facing world-right and not relative-right (which would result in it always facing the camera like I want it to). How can I fix it so that the character is facing the camera?