I’m trying to create a blueprint that raises a static mesh at a gradual pace with a Timeline, however I’m having trouble solving its issue of instantly moving to its assigned vectors via SetWorldLocation.
you must use the New Track 0 value of the timeline…if you don’t then the timeline is useless because you are just placing the constant value of end point
it your timeline goes from 0 to 1 then use lerp node and use the new track value as alpha and connect start and end vectors to the lerp