Making a mesh move up instead of instantly teleporting

I’m trying to create a blueprint that raises a static mesh at a gradual pace with a Timeline, however I’m having trouble solving its issue of instantly moving to its assigned vectors via SetWorldLocation.

BP (Pastebin included):

Timeline:

Current build:
RedEyeTPBug

Any advice, no matter how small, would be appreciated.

Cheers


you must use the New Track 0 value of the timeline…if you don’t then the timeline is useless because you are just placing the constant value of end point

it your timeline goes from 0 to 1 then use lerp node and use the new track value as alpha and connect start and end vectors to the lerp

like this

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Thanks for the rapid response.

Its funny because I had inserted LERP a few hours ago, and deleted it thinking it was redundant. Oh how wrong I was.

Guess its time I head back to Blueprint preschool lol

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