Making a loading menu with save slot that use saved variable

I realize i put the whole thing pretty badly (i’m not english si i did not realize), to answer your question, yes i’m asking for help and no i did not manage to solve my issus.

I have a widget for “new profile” where player choose a file from their pc (this is working !) and they input a name in a editable box. I want to save both the editable text and the texture of the image into a save slot but either it don’t work or i don’t manage to load these informations.

I then have my “load profile” widget where i’m suppose to choose the profile i want to load, so i made a scroll box that contain my “save slot” .

My problem is that i don’t understand how to save everything into the right save slot and make the saved variable (here the texture and the editable text) appear on the “load profile” slot.
I have a game instance,


And a save data widget,

I’m trying to have a lot of save slot and the title of each slot be dinamically change when a new profile is created with the texture added to the image in the save slot.

My question here is how could i load on a different widget the saved variables, given they are really saved.
I will add that i’m pretty new to the world of creating games so if things look strange or wrong, they might just be.