I am having a bit of trouble making a new map for ShooterGame. I am trying to add features by playing the game in a smaller map that loads faster. It seemed to work fine for a while but now I am having an issue.
My issue is that if I launch the game twice outside of the editor (by right-clicking on the uproject file and hitting launch which I am doing to test the entire flow from menu to game) the host loads into the map just fine but the client gets stuck with a message on the screen that says “waiting for respawn”. If I hit tab I see an empty list of players but if I have the host kill the client player, the client will react but still never spawns but I can see that the player has spawned on the host.
I assumed this might be a problem with the changes I had made so I created a new project from the shootergame sample and just added a level and loaded it up and I had gotten the same result. I seemed to be using the new map just fine on my slower laptop and when I moved to my stronger desktop PC the problem became more apparent. I also tested to see if the same projects still worked in Highrise and that seems to load up just fine every time.
I am using UE4.6.1 built from the GitHub source. I downloaded it from the release page. I am using the FirstPersonShooter sample that I downloaded from the editor for 4.6.1 then changing the engine version to use the github compiled version.
Let me know if there is any other information needed. Any help is greatly appreciated.