Hello! I am new here and I’m engaging in my first attempt at developing a game. I’m making a final fantasy style rpg with 2D assets, I’ve been following the Unreal Engine 4 Tutorial- JRPG for the turn based combat system but hit a bump when it came to playing the animation, as I’m doing this with 2D assets I made some adaptations and have been using the Paper ZD plugin, but even with the code all set up the attack animation won’t play! But yet the Attack button functions properly, since I tested with a print string, so my best guess is that the issue is when it comes to calling the animation to play.
The Attack event that is meant to trigger the animation.
The Target Chosen blueprint that triggers the Attack.
The PaperZD State Machine containing the animation logic.
Any help, input or suggestions are greatly appreciated! And if any clarifications are needed I’ll be sure to answer promptly.