Hey, thanks for the great information. I’m looking at the Prototype Weapons in Blueprint currently, and I can’t get it to work. As I understand is the Event “Actor Begin Overlap” is only executed, when the actor is colliding with some other actor. I really fail to understand why you would use this to make a weapon…? Because it certainly ain’t working in my case, since I’m controlling a static turret.
Any suggestions of another event that could work? I will play around a bit with traces once I’ve gotten this prototype weapon to work.