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Making a hand scanner for VR with location based opacity

For my new game Temple of Aluxes I implemented a hand based scanner by using location-based opacity.
I thought you might be interested to see the result so I made a Level with a variety of objects that interact with the scanner to show you.
You can hide objects or unhide objects when the scanner is overlapping the mesh.
Works with everything I tried. Mesh, opacity masked textures, text and splines. I’m really happy with the smoothness of the scanner.
Good to hide stuff in VR puzzle games.

Link to game:
http://store.steampowered.com/app/70…ple_of_Aluxes/