So basically we had a game in unrealscript, atleast a prototype…but im thinking about doing the transition to UE4.
About blueprint, i know kismet was level related only, in blueprint i can do gametype related stuff etc, right? And this wouldnt be inefficient and would be the same quality as something coded in c++ or uscript?
Thing is, if my programmer has to rewrite everything in c++, that would kind of suck, especially since we finished all of our gameplay features a week ago, and i really dont want to tell him “hey! it was all for nothing! have fun starting over!”.
If we can use blueprint, i can imagine that replicating the coding from unrealscript would be really fast?
A thing that just bothers me is that people always said that kismet should only be used for rapid prototyping and that it wasnt efficient, does blueprint have these same problems?
Thanks in advance, really looking forward to developing with UE4, so far im very impressed.