Making a game based on the top down template for UE5, but Im struggling to get the stairs in my world working.

I have a print function reading off the values of my walk to location function and I can see that my character is trying to move up the stairs, but he just wont go up higher. The stairs are made up of 4 different skeletal meshes and I think the character is getting caught up at a point where two of the stairs meet. I am not sure if this is a world issue or a character movement issue. Any help would be massively appreciated!

Check your nav mesh covers the stairs, us p in the editor to get the green highlight where the mesh is covering your scene.

Hey @Tendershaft0!

I agree with @Mykre here. You want to make absolutely sure your navmesh covers the entire stairs, but also-

Go into project settings and search “Agents.” Find the default and make sure the step height listed there isn’t the problem. Try turning that up and testing it out- if that’s the case you really just need to line the stairs up better, then redraw the navmesh. :slight_smile: