Making a game as part of a threapy

Hello everybody,

I’d like to make a game with Unreal Engine since I think it would help to visualize the things I (mentally) suffer from using a game, but I lack of a few skillsets which I’d like to ask a few questions about:

  • What would be the best way to make a not-so-bad looking human character? (I have purchased Fuse on Steam a long while ago, suitable?)
  • How would I make head / face animation the “easiest” way? I am nothing of someone who can make animations, I’d just like to make a human being able to talk and make some facial expressions.
  • Where would I get free or cheap music for my game? (Some kind of dark electronical music)
  • Which dialogue system can be recommended?
  • How would I make subtitles?

The game I want to make isn’t something very complicated, you can walk around, open up some chat bubbles (like in Valve games when Developer Commentary is enabled), have some simple dialogues and maybe some simple puzzle mechanics like opening doors etc., but I saw that Blueprints might be suitable for that.

I hope some of you can help me.
Sincerely,

  1. yep, fuse should be good enough to create a good looking human :slight_smile:
  2. you will have to rigg your character + animate it or use morph targets
  3. ://freemusicarchive.org/
  4. you can do that with UMG or just a simple text that appears on the screen ->

Hello,

Thanks for the reply.
Mixamo offers free rigging using their site when using Fuse and it can export to UE too, so I have this covered.
What about face animation? Can I use my Webcam for that? Or what are good ways to do them?

-morph targets/blend shapes
-animate them by hand
-you can also use mocap -> webcam or kinect, but you still have to edit them so that they look good + you still have to do the rigging part