i’m a freshmen studying Games Engineering and i’m currently working with UE4.
In my project the player can plant seeds into a flat squared field of earth(it’s a flat plane with ground texture), if he prepared it first ( with a shovel because i don’t have a Hoe Mesh).
I’d like to make the earth look like it’s been dug up, so the player knows he can now plant seeds into it.
Maybe a pile of earth spawns in the middle after using the shovel?
Or more like a field with deeper lines in it? ( wouldn’t make sense with a shovel but anyway)
Anyway, i’m looking for ideas to realize it.
I haven’t been working with Blender yet but i have to learn it eventually.
I found this on tf3dm.com, but i only need the pile of earth not the whole mesh.
Is Blender my way to go?
Thanks for your help