Making a copy of the actor that's placed on the scene

Hey thx for your input…
My Problem is, that i have an custom empty Actor that gets filled with Runtime Mesh Components after its spawned.
So Spawn Actor would always give me an empty actor…
But I need a copy (or better instance) of the Actor AFTER its filled with Runtime Mesh Components.
The process of creating the Runtime Mesh Components is very time consuming, so having the option to just duplicate them instead of creating again would be nice…
Right know i didn’t found a solution for this…

The Creator of RMC seems to be looking into this (Instancing support (Probably ISMC style unless there’s enough demand for HISMC style support).

Hopefully there will be an update soon with this feature or somebody finds another workaround…