Making a cleaning simulator with fabric physics

Hi, Just as the title says, i want to make a cleaning simulator using physics to pick up and drop stuff, but the most important part is that i want to have a small “upgrade system” where you can improve your inventory space and even get new tools like a vacuum gun to suck thing up and throw them (kinda like the physics in slime rancher). I have very little experience programming (i´m more a designer, so i´ve used blueprints for my past projects. Does anyone have a tutorial that i can follow to make a game like that?

Btw, this isn´t for commercial use, i won´t sell the game, it is more of a school project.