Hello, I’ve been wondering how to make a character select screen and any tutorials I have found do it in ways differently to what I’m after.
How I want it is to have an area (like a car park) and in it are all the models (They are cars, but they don’t use vehicle movement. They use floating point) and they are all lined up next to each other. I want the player to be able to move the camera from one car to the next (similar to those showroom segments in games like Test Drive Unlimited or the old SCS lorry games), and then when looking at the car they want to drive, they can select it.
All of my cars are different assets and blueprints, they all have different skeletons as they all use different animations.
Hey there @Xegethra! If all of your vehicles will be sitting in something like a car park in the same scene, would fixed camera locations work with transitions between them?
Well, I always follow a video along for a bit then always come to a part that I can’t do.
How I have things now, is I have two actors, not pawns or characters but actors. They have skeletal meshes, each different as they use different animations so their skeletons are different. Then I have a parent actor that uses them both as children, I figured this would keep the level blueprints a bit cleaner.
Anyway I can’t find a tutorial that has quite the same set up, nor have I had any luck in making changes to what they do to fit what I want.
I’ve given up on having a moving camera for now, I’m fine with having a model that swaps out instead. Except I’m swapping out different actors, or trying to.
If you’d like we could look over your BP for the camera swapping. The way the documentation set’s it up is just one way to pull it off. If we can identify where your blocker is, it should work relatively out of the box since what you’re looking for is just smooth blending between the cameras.
I noticed that the camera only went one way. I found it a bit difficult to follow that guide. I ended up on a video that demonstrated camera switching but that also moves only one way.
I didn’t even get that to work. When the level loads, I see through the first camera I want it to, but clicking on next just makes it leave the camera and go to 0,0,0 co-oridinates in the world. Things remain the same even when I tried to make a previous button. Here’s what I ended up with. The first one is how he did it, and the second is when I tried to the make the previous button work like one. But they both ended up doing the same.
I realise I ended up with more arrays than in the video. I have changed that now. However, instead of going to 0,0,0 co-oridinates, the camera half works! Next will move onto the next camera…next will make it go back to the first camera. Then will stop working. Previous, does nothing.