Making a cave level in Unreal Engine

Hi, I’m very new to UE, trying to make a cave level by stacking rocks. Is that a good way to do it?

I’ve found that I can’t get close to the rock walls though, the collisions are keeping the character away.
Unreal Engine: Creating a cave level

that’s a valid method.

use alt+c to show collisions in the viewport.

You likely have simplified collision setup for those rocks. You could either change them to complex, or change the method that the simplified collisions are generated by. Check out “collisions” in the UE documentation for info how to do that.

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That is a valid method, but placing individual meshes is rather inefficient. It would be better to model the cave separately, and then enable complex collision. Regardless, here is the Doc page on how to set up simplified collision.

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