Making a blueprint immune to a certain collision channel

Hi,

I created a seperate collision channel called “renderbox” for a box collision that basically just saves FPS. There is a slight problem which is that I want my finalboss actor to be immune to the collision since it can cause problems because there are lots of components for the finalboss actor. I don’t want to go one by one for each component and set it to renderbox ignore in collision, as some collisions change in the blueprints. Is there a way to make the whole blueprint immune to that specific collision?

Thank you in advance.

i think the more intuitive way of doing it is configuring the default response in the collision profile settings.

by creating a new collision profile that is used for the boss only. then on each component use that profile.

see

https://www.unrealengine.com/en-US/blog/collision-filtering

and

but if you’re making a collision trace you can also add the actors to ignore and you can pass the whole actor.