Hi,
I created a seperate collision channel called “renderbox” for a box collision that basically just saves FPS. There is a slight problem which is that I want my finalboss actor to be immune to the collision since it can cause problems because there are lots of components for the finalboss actor. I don’t want to go one by one for each component and set it to renderbox ignore in collision, as some collisions change in the blueprints. Is there a way to make the whole blueprint immune to that specific collision?
Thank you in advance.