Hi. I want to make something like a balloon on the rope. I want it to move up and stop at some poing. But now it don’t stop - rope became longer and longer. Also I added wind die=rectional source to make it move, but it don’t move. It moves only when player hit this object
Clamp the float heading to your z with a max value of the height that you want it to reach???
I want to make this rope elasticc. So after balloon move ip on some distance, it go back down because of the rope and then again move up. On the ground there will be a moving device and I vant this balloon to move with it
Omg what are you doing?
The EVENT TICK of HELL
You need to use timelines
https://docs.unrealengine.com/5.0/en-US/timelines-in-unreal-engine/
take a look at the plugin cable, perhaps is enough
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