Hi!
I’ve written up a blog post detailing how I make hundreds of unique platform meshes for my upcoming game Geoball, and I thought others around here would find it useful.
The blog post: The Geoball Art Process
The code: UV Cube Project Blender addon
](http://blog.geoball.xyz/2015/06/23/the-art-process/)
The short version is, Blender’s solidify modifier makes it incredibly easy to build tons of platform meshes because you only have to set up some planes, and the modifier extrudes them for you.
The other tool I use for this is a custom Blender script that I wrote that automatically sets up UVs by using cube projection - this doesn’t always give perfect results, but the time savings are good enough that it makes rapid iteration really easy. It’s needed because the Solidify modifier doesn’t set up UVs for some of the faces it extrudes, and if you want to keep the modifier on the object instead of applying it (which I usually do, because it makes it really easy to make changes to the platform later), you get really ugly UV stretching along the sides of the mesh.
I’ve uploaded this addon to Github if anyone is interested. It’s useful anytime you have a stack of modifiers in Blender and aren’t ready to apply them permanently to the mesh yet.