TLDR: Is there a way to have an isometric (orthographic at an angle) camera in the editor?
I’m trying to do a remake of a simple old school turn-based isometric game and it’s a lot harder than I expected.
First I found out that dynamic shadows don’t work with orthographic camera. So I spent a lot of time trying to fine tune shadows for a very distant 5° fow camera. They looked either too blurry or too hard. Finally I gave up and tried using prerendered sprites on 2D planes with true orthographic camera.
Then I had to fake shadows for movable characters with scene capture and figure out how to blur them. (I still wonder why is there no gaussian blur node for materials) Then Niagara particles were not visible in orthographic for some reason, until a random tweak (double sided sprite material) fixed it.
Now when trying to compose a level with sprites I’m having a hard time in editor, seeing the tilted sprites in perspective camera. It would help me a lot to have an option of custom orthographic angle (or just isometric) for the editor. Is it possible without building my own forked version?