So, recently i was searching how to make animations for a 1st person game and there were videos like “TRUE 1st person camera” and stuff which i don’t want, i want normal 1st person (so the player can see the gun and arms) and i was reading that you need to work with blender to do it, so any suggestions on what to do now?
Have you looked at the 1stperson project template in unreal to see how they have that set up? In Blender you would set it up like that and export to unreal and use that skeletal arms mesh in the same way.
I suppose it’d be just like doing a regular animation, you model the mesh(aka arms) rig it as you wish, then do the animations. I’d suggest putting a camera where you want the “eyes” to be, and animate it according to the view, in UE you’d just adjust the camera in its blueprint viewport, and you’d have yourself a first person view.
Also a lil tip if you don’t want to model arms and rig yourself, use a software like makehuman, it comes with texture and a rig, and you can just delete the parts you don’t want. The rig won’t have any ik, but there is an option in importing makehuman to blende to make it come with a pretty decent ik. Unless you intent to make physical animation, cause that rig with ik has a pretty messed up hierarchy for physics asset, if not, you can just use that or the rig you choose in makehuman. I don’t think it has any lisence bonds as well.