Howdy!
I’m trying to make a Metroidvania type prototype game. So far I’ve gotten a Prototype camera running, the Character’s Main attack and Sub attack, And a Working HUD.
(Forgive the quality for it is the First time I uploaded a video on Youtube)
The Idea originated when I wanted to make a fan game Of Koumajou Densetsu, Which is a Doujin game that mix Touhou Project and Castlevaina. I wanted to add some more element to it but I’m not sure if i wanted some RPG Elements or something more Metroid like. I might change the Idea toward something different or original.
So Far everything was done with Blueprint.
The Weapon is the Players Main attack while the Projectile are Sub attacks.
For the HUD I’m borrowing an Image for the player portrait and the health/Mp bar I borrow from the Content example.
The Camera System is pretty Simple
http://s26.postimg.org/qicoeu9cl/BPLevel_Camera_Setup.jpg
http://s26.postimg.org/onztx3mc5/BPLevel_Camera4.jpg
What I did is have the Some of the Volume Triggers as My Y and Z Axis Camera movement activation.
http://s26.postimg.org/5k6igr9hx/BPLevel_Camera1.jpg
In the Level Blueprint I have a Player Camera, Which is in level, set up as the player camera.
http://s26.postimg.org/r2rphj2l1/BPLevel_Camera2.jpg
When Ever the player Activate The Volume Trigger, while He is inside it the trigger the camera will follow the player base on axis he is moving
http://s26.postimg.org/918kjq8k5/BPLevel_Camera3.jpg
When ever the Player is going into a different room, it would transient the Player Camera to that room. Its not smoothly interping as I wanted to happen though, But I’ll Figure that out later.
Right now I’m working on figuring out the fun factor of it.
Update : Going toward Touhou Metriodvania (Not Koumajou Densetsu)
Currently doing:
Enemys
Enemys Respawns
Item pickup
Inventory System
Character Health /MP/ Level Statisics
Accessory System
MiniMap/ Map system
Level building