Hello,
I’m having this recurring issue when making custom Structs:
- I make a few different structs and include some simple variables like ints and bools. Let’s collectively call them struct A.
- Then I make a struct that includes these struct As within itself. Struct B.
- And finally a struct that has a number of the struct B as variables. Struct C.
- I then create a variable (“customVar”) within a blueprint actor function based on struct C and get the following when trying to compile:
MakeStructureDefaultvalue parsing error. Object: Default__structC_C, Property: customVar
This has sometimes even led to several crashes until I delete ‘customVar’ from my blueprint function.
Another culprit, adding a ParticleSystem array to a struct, also causes the same issue.
Is this a bug or just a limitation?