Hi.
I’m trying to import an animation from MakeHuman(nightly build) into unreal, and I end up with pretty scary results. The model is completely messed up.
Basically, in MakeHuman, I create my model, then I go to Pose/Animate, and select Uengine rig.
Then, I export the animation as a FBX file and import into unreal engine.
When I drag the skeletal mesh into the world, it looks fine. Just like it looked in makehuman.
But when I try to look at other files, like the physics asset, or when I try to add animation to it, it comes completely messed up and scary, like this:
Last nightly I checked (a while ago now) the FBX exporter wasn’t working properly. Has it been fixed now?
I looked at the bug list every now and then, but it was never cleared.
i have noticed over the last few months issues with using MH “Uengine” rig , the main thing atm is finding a version that works check this video UE4 MakeHuman 472 a - YouTube
tbh i don’t use MH so i checked it just to help others looking for a free option, there is also a thread some where with a link to the version i used. so the bottom line atm if it doesn’t work correctly theres a good chance that its MH’s fault and not UE4. the only option you have atm is to dig around to find a version that works or get in touch with the MH creators