I’m trying to import an animation from MakeHuman(nightly build) into unreal, and I end up with pretty scary results. The model is completely messed up.
Basically, in MakeHuman, I create my model, then I go to Pose/Animate, and select Uengine rig.
Then, I export the animation as a FBX file and import into unreal engine.
When I drag the skeletal mesh into the world, it looks fine. Just like it looked in makehuman.
But when I try to look at other files, like the physics asset, or when I try to add animation to it, it comes completely messed up and scary, like this:
I’m a complete beginner at this, so I must be doing something horribly wrong.
Any info on this would be appreciated.