I exported a character from mahemuman as fbx and uploaded to mixamo. Everything shows up well there, but when I import to the engine, it seems that the animations miss some pivot point. Is that called having no root bone or something?
I downloaded the Uerig for makehuman, but it won’t show up in the rig tab. There is only “game engine” rig.
Exporting as obj and then setting a skeleton in mixamo won’t work because obj seems to have only 1 material slot, while the model has slots for clothes, eyes, hair, etc.
Is makehuman a piece of crap for UE?