Hello to everybody! I started to learn something about game development and now I am making a new 3d game (like a beginner). The problem is: When I use MakeHuman to create a character, I choose Pose-Skeleton-GameEngine, When I export the character, I export it in .fbx format. When I import it in Mixamo, I am taking animations without problem, I download them. BUT when I open UnrealEngine4, when I am pressing Create New Project->3D game (Like the tutorials) no problem. But when I import the .fbx files, I am getting the following message:
No smoothing group information was found in this FBX scene. Please make sure to enable the ‘Export Smoothing Groups’ option in the FBX Exporter plug-in before exporting the file. Even for tools that don’t support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
Please help me, and tell me step by step what I have to do to import rightly my character and the .fbx files without messages like this! THANK YOU