Hi there,
Long time reader, first time poster here
I’ve worked as a C++ developer for a number of years in business software, and am looking to learn game development in the hope of creating a game in my spare time over the next few years.
The main issue I’m having is getting the right workflow from Makehuman to UE4, as I’m new to the whole 3D modelling/rigging/animation thing.
I’ve looked around on a number of tutorials and videos but can’t find the solution to my issue (please do point me in the right direction if it’s already posted somewhere).
So basically what I’d like to do is to create a character in Makehuman, export it to Maya LT, add some clothing/armor/textures there, then import it to UE4.
My main issue is that I’d like the character(s) to use the default UE4 skeleton so I can use animations from the Marketplace for now. However, I’ve hit a wall with how to achieve this. The .fbx exported from Makehuman has a skeleton called ‘Game Engine’ - would that serve the purpose or would it be best to export it without a skeleton and make the skeleton in Maya LT?
Ideally what I’m looking for would be a way to export the default skeleton from UE4 to Maya LT and ‘wrap(?)’ my character around it so that I could import it to UE4 and use the animations off the bat. I had originally thought it would be a case of just importing my mesh to UE4 and using it as the main character with the default skeleton but I’m guessing that wouldn’t work (several attempts have resulted in either the character sliding around in an a/t pose or looking like someone who’s had a terrible accident).
Any help would be massively appreciated.
Many thanks,
Blue