This is turning out to be a pain staking process. All tutorials online are dated now.
This first issue I am having is with scale and orientation. I have to import my mesh’s FBX at a 0.01 uniform scale and 180 degree yaw rotation. Even then the character is floating hall a foot above the ground.
Secondly, when I import the animation, the animation is completely broken. Bits of it are still there, bu the mesh is wildly misshapen.
Any ideas? Mesh, Animation FBX and Blender files are included here: Dropbox - BlenderHelp.zip - Simplify your life