I’m importing a model that I’ve created and rigged in MakeHuman. I’m exporting it as FBX. It works fine in UE at this stage.
I’ve opened it in Blender using Rigify to try creating a pose. This all works fine too. I then export it as FBX.
When I import this new FBX from Blender into UE, it’s a guaranteed crash.
Any suggestions? Is there something I can do to assist with this? This is a workflow I’m very keen on.
Just checking the last log, there’s a lot of this:
[2014.07.12-11.19.38:077]LogFbx:Warning: Not valid bind pose for Pose (Highlander:HighPolyEyes) - Node WGT-f_pinky.01.R : The relative matrices do not match
[2014.07.12-11.19.53:893]LogWindows: === Critical error: === Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000004
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