I’m importing a model that I’ve created and rigged in MakeHuman. I’m exporting it as FBX. It works fine in UE at this stage.
I’ve opened it in Blender using Rigify to try creating a pose. This all works fine too. I then export it as FBX.
When I import this new FBX from Blender into UE, it’s a guaranteed crash.
Any suggestions? Is there something I can do to assist with this? This is a workflow I’m very keen on.
Just checking the last log, there’s a lot of this:
[2014.07.12-11.19.38:077][857]LogFbx:Warning: Not valid bind pose for Pose (Highlander:HighPolyEyes) - Node WGT-f_pinky.01.R : The relative matrices do not match
Then:
[2014.07.12-11.19.53:893][857]LogWindows: === Critical error: === Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000004
Hello,
Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes.
If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, please submit a new report for it.
Thank you