I have used makehuman to create a character and exported the animation using the humanik rig/animation.
This is where I get confused, every tutorial I see that has blender animations, they are editing their model that has been exported with no rig… This gives me the option to use the inverse kinetics on the feet to keep them on the ground easily using the panel on the right. What confuses me is the unreal tutorials tell me to use the humanik rig settings, this doesn’t give me the inverse kinetic option in the right panel.
What is the difference between using the humanik rig settings or none? Because they both upload into unreal engine and they both show different skeleton structures that are more or less the same… Right now I am confused, I have been creating animations for a week now and I think I am going to have to start all over again because I simply do not understand what I am supposed to do here…
Please can someone explain to me what I am supposed to do and why?
If I choose no rig, what does that effect?
If I choose a rig, how do I get the editor in blender the same as importing the no rig? (With the coloured squiggly lines and inverse kinetics options. I’m really confused now as to what I should be doing.
Thanks for reading and I hope someone can explain this to me in a fashion I can understand.