I’m using UE 4.26
Working through a tutorial where we are creating a BP from a C++ class. Class has a UStaticMeshComponent that we will place in the level. One of the steps is to create a FVector
[FONT=Times New Roman]UPROPERTY( EditInstanceOnly, BlueprintReadWrite, meta=(MakeEditWidget = “true”))
However, when I place my BP in the level, I see the UStaticMeshComponent, but I don’t see the EndPoint edit widget. I’ve double checked to ensure that I’ve followed along with the tutorial properly but it’s just not showing in the transform for the BP instance.
Has anyone experienced this problem and fixed it?