I’ve been making a multiplayer fps game, and I’ve just gotten to the multiplayer part. I’m quite new, and not good at coding. Most of the rest made sense, but trying to learn this is like trying to solve Fermat’s Last Theorem. There’s no documentation on “options” in the “open level” node. “Switch Has Authority” is poorly explained, and not in layman’s terms.
If I have health setup as a float variable, how do I grab my characters, and another affected players character’s health? (I can figure this out, but I have to literally learn how to every time, because it’s not explained right)
Why does every tutorial require C++, or even requiring you to download a modified “source” version of unreal?
I moved from unity because I couldn’t wrap my head around C++, and nodes seemed easier (and apart from server work, and making animation setups work, it is easier). I’m about to quit this project after not being able to figure this out after a few months of no luck.
Now I understand that unreal engine isn’t really supported for external devs like me, but this is just a plea.