Make visible if SAVE GAME exists 'could not find Save Game' in widget

Hi all,

Hoping this is a simple one, I’m trying to reference the Save Game that resides in the BP_FirstPersonCharacter from the WB_MainMenu widget but it keeps looking in the widget itself instead of the player BP.

I need the ‘Continue Game’ button and text to only be Visible when the game detects there is a Game Save existing

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This piece is not doing anything :slight_smile:

Why bother talking to the player anyway? You can know if the save game is there using that node

image

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I removed the cast to and get player bit, but the ‘Does Save Game Exist’ still says

‘Could not find a variable named “BP Save Game” in ‘WB_MainMenu_C’.
Make sure ‘WB_MainMenu_C’ has been compiled for Set BP Save Game’

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That’s coming from another node…

You can click on the error to find the node :slight_smile:

Thanks! am I doing the visibility for the button correct?

I don’t know, you haven’t shown the code :slight_smile:

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Oops! sorry, see below

  1. Hide ‘Continue Game’ button and text if no Game Save
  2. If Game Save exists, show ‘Continue Game’ button and text

Looks ok…

The widget won’t show unless you have 3 things ready.

To me, it should be showing that button and that text but it isn’t not sure why, ah I think the last part is targeting the whole widget instead of just the button and text IN the widget, how would I target their visibility only? + the Is Visible part seems only reference the widget itself even though I specified the Continue Game button and text

this part hides entire widget :frowning:
image

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Works supremely as I’ve come to expect from you @ClockworkOcean , thanks again for your great help :slight_smile:

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