Hoping this is a simple one, I’m trying to reference the Save Game that resides in the BP_FirstPersonCharacter from the WB_MainMenu widget but it keeps looking in the widget itself instead of the player BP.
I need the ‘Continue Game’ button and text to only be Visible when the game detects there is a Game Save existing
To me, it should be showing that button and that text but it isn’t not sure why, ah I think the last part is targeting the whole widget instead of just the button and text IN the widget, how would I target their visibility only? + the Is Visible part seems only reference the widget itself even though I specified the Continue Game button and text