I noticed that on Nvidia Gameworks they went through and exposed the already existing UE4 architecture in place for various HDR and tone mapping techniques such as ACES tone mapping.
It seems odd that they would be offering that, when it’s already part of the UE4 code (for the most part). Any chance this can be added officially? I’d love to have proper 10-bit HDR support with ACES tone mapping accessible within the editor (or maybe it is and I don’t properly understand).
Thanks for your time.